PMMJ (cheetahmaster) wrote,


Next up in the sort-of world tour of the minis games I am into these days is Anima Tactics, and it's really something of an anomaly. The games that really stick with me have to have something special about the gameplay, that sets them apart from other games. I'm honestly not sure that Anima Tactics has that. However, it has a remarkably dense backstory, which is at times an homage to anime and manga, and other times poking fun at the tropes of the genre. Oh, and it's technically from Spain, which is a new-world-order kind of awesome. Storyline and character are what convince me to try out a game/game world, and Anima has that in spades. The quality figs, lovely art, and nifty backstory seem to be doing the trick for me.

And really, the game is all about having your dude charge some other dude and proudly calling out your moves. Thousand Broken Bones strike! Flow Like the Wind! Kurohagane Sword! Hee.

To wit, here's a link to the gallery of wen_m, the dude who does the fantastic art that inspires the game. And here's a link to Studio Giraldez, who does a bang-up job of painting these figs.

Previous games:
Pulp City, Strange Aeons.

Tags: defend your thesis, gaming, not news, two-fisted tales

  • relevant to my interests

    "The Secret Douglas Adams RPG people have been playing for 15 years."

  • lurching towards a finale

    2014 IN REVIEW: * Looking back: did anyone predict the foreign policy crises of the year ahead of time? * "The 10 Worst Civil Liberties Violations…

  • on the end of Serial season one

    "But the real pull of the show wasn't the promise of solving the mystery, it was seeing just how thick and convoluted the mystery became. Listening…

  • Post a new comment


    default userpic

    Your IP address will be recorded 

    When you submit the form an invisible reCAPTCHA check will be performed.
    You must follow the Privacy Policy and Google Terms of use.